Build Number: 1.2.40

Last modified: 2023-08-14 06:57:31

  • Worked on animation for guards, making their run animation more realistic.
  • Worked on a separate way of handling female models, we will now do a check to see if we are female or male and it will determine the best model prefab to equip.
  • Re-did all the ground texture trails to a new ground texture.
  • Re-worked the sky box, and grass metallic.
  • Added an add ethereum wallet address function near the minimap tools which will come in handy for our future coin drops, trades, and payment system.
  • Fixed the Tutorial interface upon login which would bug to the south of the screen, out of screen. Now tries to render toward the middle.
  • Fixed the blacksmiths shield & weapon on player holding position.
  • Replaced trees in the starting city area with oak trees.
  • Ethereum address now saves on relog.
  • Worked on the login screen, made the options take up the interface space.
  • Added grass around the starting area.
  • Made it so when you run away from a fight you will no longer auto-attack as you run back near the monster, it will now automatically break the combat action.
  • I set up a auto installer for our launcher, in which will allow you to set up a desktop icon and install the launcher in your program files, etc.
  • Began our magic schooling system. The base idea around this is pretty much everyone can level magic without schooling, and has base magic attacks. In order to get the most out of your magic spells, you must choose a school you would like to attend. This schooling system has a leveling and exp system just like your stats. The difference is, this one makes you unique to your own abilities.
  • Removed the skillbar, added two combo buttons to the left & right of shortcut buttons. This will be used for basic combo attacks.
  • Added a real system of handling magic teleport spells. This will give me the ability to add level requirements, teleport other, cool down timer, and more to the skill.
  • Temporary removed flying ability until we have more map to explore.
  • Started working on the ethereum interface, in which will collect your MDVL coins sharing your current MDVL balance allowing you to cash it out to your wallet address. (IN THE FUTURE, WE WILL ADD A "ADD COIN TO METAMASK" OPTION)
  • Added grass throughout 90% of the game.
  • Added a school district where you will learn bonus magic spells based on your school class.
  • Added a text that displays requirement of item if you do not have the currently requirement(s).